18.8.09

Wągry i Węgry



Otóż, jak coponiektórym wiadome jest, w końcu kwietnia, dokładniej ostatniego jego dnia, byłem sobie w Budapeszcie, na spędzie pod tytułem Game Developers Forum 2009.

Developerów było tam względnie niewielu, węgierski śmiesznym językiem jest, wieje tam okrutnie, słońce strasznie praży, Dunaj zaś szeroki jak diabli. Poza tym dość podobnie do polskich ziem.

Przeprowadziłem tamże wykład na szalenie dumnie, skomplikowanie i mądrze brzmiący temat: Call of Juarez: Bound in Blood - crafting a next-gen multiplayer experience. Niech mnie nikt nie pyta, o co chodzi, bo to zlepek takich sobie syntetycznych bzdurnych marketingowych frazesów. Ale zawiera X, więc jest cool.

Pomyślało mi się zatem dzisiaj, że fajno by było jakieś komentarze do tej swojej prezentacji złowić w sieci. Jak pomyślałem, tak - jak rzadko kiedy - zrobiłem, i oczom mym ukazały się liczne opinie - jeno po węgiersku.

Przepuściłem je przez jakiegoś online translatora hungarian to english, i oto co wypluł:

A new generation of multi-making work
For me, the most interesting presentation was a lecture. Kacper
Szymczak (Kászper Szimcsák), the Techland pályatervezője told the
topic of the Call of Juarez: c. Bound in Blood példázva game.
FPS told trails planning, especially in multiplayer side. What do you
love the people, what a nice track, what are the limits to what a good
mode ... etc..
Very enjoyable was the 45 minutes as if it had stayed 10 minutes.
Performance of a player Lehengerlő funny.
The first part of Call of Juarez is one of my favorites, but the fact
that multiplayer was not very successful. Here I am convinced that the
second part of this element will also be inspected.
The frag-system, for example, replacing the Bounty system seems very smart.

The next presentation was Szymczak Kacper. He came from the Polish
Techland, Call of Juarez and the előzményéről of Bound in Blood from
telling us, in the implementation of the multi, but a great style. The
day's peak was a good game, good topics, good presentation.

Kacper Szymczak (do not even try to say it) then took to the stage,
who presented the colors Techland Call of Juarez: Bound in Blood
multiplayer mode. The game is very good, the multiplayer mode and it
seems interesting, Kacper nice things he said and pointed at him. The
question is, what is it able to achieve, but the ideas are in place, I
am certain.

Kacper Szymczak Call of Juarez continuation rule, with particular emphasis
the multiplayer modes and the importance of the involvement of the
starting players.
Secret of my favorites this year, Call of Juarez: Bound in Blood, so uplifting
mozivásznon was fantastic to see the trailer. Tuko sitting in the waiting
vadnyugati story.

Then the Polish guy was a huge lecture over, the name of Kacper
Szymczak from Techland. Already pre-draw attention to the figure to be
funny. I started something in Polish ground, and what leseett, you
really can not speak English very lousy accent, then bemondta that
"Okay, I'm just kidding."
He is also a continuation of the Call of Juarez multiplayer part
responsible. Hear some good speeches about what ought to be a
multiplayer experience today. Only in Brief: I think the confrontation
rather than cooperation, the emphasis should be, it can not be
excluded from the novice to the hardcore gamers among those
interested. In a good story, which has been pre-equipped with
győződhettünk the game, which is the maximum of the cinematic
experience. In addition, the game introduced a system of executive
search and how it can motivate the weaker players as well.

It started for me, however, point to present the Polish Techland.
Several current projects are in the Call of Juarez: Bound in Blood
al-prepared for today, it is the multiplayer part of the most
fitogtatásával. First, the Multia will be co-operative mode, but not a
single part sanos. The reason is that the two protagonists of the
story is essentially a different story / associated sites, and thus
the continued co-operation impossible. Was also more interesting. On
the one hand, that there will be no trails specifically multis, but
also walk part of a single "world", will be free to kill. This, of
course, raises the question of the number jtékosok, but this was not
the case. Other points of interest. Bound in Blood of the multiplayer
part of frag-centered. All of the opponent's head over there is the
vérdíj is an amount that is the case of the killing of our zsebünkbe
migrate. Of course, we will have the Price and the games, the winner
will be the individual who Verdia largest, and most of the money
collected. Not incidentally, the rapporteur, who was a pumpkin jófej.
Great, therefore, to him!

Call of Juarez: Bound in Blood presented Kacper Szymczak,
who play the multiplayer mode. Szymczak first began to lecture in
Polish, which is very rácsodálkozott each side, and when I saw the
shocked faces, added: "... of course, it was a joke.", Which heard all
laughed. Then, the game's multiplayer part of the show, so we will
find what játékmódokkal (deathmatch, team deathmatch, and one which
should be levadásznunk famous vadnyugati criminals, such as the Dalton
Brothers gang, or the OK Corral) in the game. It also appeared that
the reward will be a frag rival players after the killing, but the
head set vérdíj, which is more smarter as a player's shot.


Z tego, co rozumiem, to chyba fajno.

3 komentarze:

Dagmara pisze...

No węgierski naród Cię kocha po prostu :-D. Congratz :-).

Robi pisze...

Kacper Szymczak (do not even try to say it). :D:D

M. pisze...

"Kacper Szymczak (do not even try to say it)" = mistrzowskie

egeszigedre!